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20 Years Ago, Nintendo Made an Iconic Mario Game With One Glaring Flaw

20 Years Ago, Nintendo Made an Iconic Mario Game With One Glaring Flaw

Overcoming Accessibility Barriers: A Disabled Gamer's Journey Through Paper Mario

As a physically disabled individual with Spinal Muscular Atrophy type II, the ability to play video games has always presented unique challenges. However, the Paper Mario series, with its turn-based combat and flexible gameplay, offered a glimmer of hope. That is, until the release of Paper Mario: The Thousand Year Door, which introduced new mechanics that threatened to undermine the accessibility that had drawn me to the franchise in the first place.

Unlocking the Potential of Paper Mario

The Paper Mario series has long been a haven for gamers like myself, who seek an immersive experience without the demands of lightning-fast reflexes or complex control schemes. The turn-based combat system and the option to flee from encounters in the overworld have been instrumental in making these games accessible and enjoyable for those with physical limitations.

The Allure of Turn-Based RPGs

As a gamer with Spinal Muscular Atrophy type II, I have always gravitated towards turn-based role-playing games (RPGs). The ability to take my time between actions in battles, without the need to constantly mash buttons or perform complicated movements, allows me to play for extended periods without becoming fatigued. This has been a game-changer, as it enables me to fully immerse myself in the narrative and strategic elements of the game, rather than being hindered by physical constraints.

The Flexibility of Overworld Encounters

The Paper Mario games have further enhanced their accessibility by offering players the choice to either engage with or flee from most overworld encounters. This feature has been particularly beneficial for me, as it allows me to navigate the game's environments at my own pace, without the added pressure of mandatory battles. It has been a welcome respite from the often-demanding combat scenarios found in other RPGs.

The Thousand Year Door: A Turning Point

However, the release of Paper Mario: The Thousand Year Door in 2004 marked a significant shift in the series' accessibility. While the game introduced new settings, abilities, and partners, it also presented a series of challenges that threatened to undermine the accessibility that had drawn me to the franchise in the first place.

The Transformative Mechanic

One of the key new features in The Thousand Year Door was the ability for Mario to transform into various paper-based forms, such as a paper airplane or a paper tube. These transformations were essential for traversing the game's environments and uncovering hidden secrets. Unfortunately, the implementation of this mechanic proved to be a significant barrier for me, as it required precise and continuous input, something that was particularly challenging with my atrophied hands.

Overcoming the Obstacles

Despite the challenges posed by the transformative mechanic, The Thousand Year Door remained largely accessible for me, thanks in part to the game's battle system. If one character's abilities were too physically taxing, I could simply switch to a different companion. And since no party member was significantly stronger than the others, I was able to develop favorites without feeling at a disadvantage.

A Lesson in Accessibility

The Thousand Year Door was a formative experience for me, as it highlighted the delicate balance between accessibility and the disabled gaming experience. While I thoroughly enjoyed each playthrough, I also had to meticulously memorize the game's barriers and plan accordingly, either by requesting assistance or taking breaks when necessary.

A Renewed Opportunity

Fortunately, Nintendo has made significant strides in improving the accessibility of its games over the past two decades. When a remastered version of Paper Mario: The Thousand Year Door was released earlier this year, I didn't hesitate to purchase a copy. And this time, I'm able to navigate the game's challenges with greater ease, thanks to the availability of customizable controls that better suit my needs.

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